Website powered by
Patrick Hewitt
Patrick Hewitt
3D Environment/Prop Artist
Brisbane, Australia

Summary

Artist with an interest in 3D Environment work/hard surface modeling. Currently working with an international team on a 'Fan-made' Halo Game called Installation 01!
Lives in Australia!

Skills

Art DirectionEnvironment Design3D Animation3D Modeling3D VisualizationEnvironment ModelingHard Surface ModelingProp ModelingProp Design3D Scanning3ds maxblendersubstance painter

Software proficiency

3ds Max
3ds Max
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Installation 01
    • Year
      2024
    • Role
      3D Artist, Environment Artist, 'Art Director' Manager
    • Company
      Soon Studios

Experience

  • 3D Artist, Environment Artist, 'Art Director' Manager at Soon Studios
    Australia
    September 2018 - Present

    At the current moment I am working with an international team called Soon Studios with members and fans from all around the world to work on a Halo Fan-game called ‘Installation 01’, This game had been in slow development for the past few years by the team and has sped up since I joined in October 2018. I’ve mostly been managing environment based assets based on our own variations of pre-existing art from the original games, along with environment design not currently shown. Ongoing during my time working on this game I have been going in depth with learning the UNITY Engine including lookdev, lighting and trim-sheets/decals based on the game Star Citizen.

    Due to this being a passion project It is unpaid and primarily a portfolio piece for myself.

  • Contractor at Urban Circus
    Brisbane, Australia
    June 2018 - October 2018

    Urban Circus (Located in Brisbane CBD) required learning new workflows needed for their in-house engine and eventually moving to the Unity 5 game engine. During this phase we created a workflow suitable for use in the Unity engine and created an Augmented Reality based project as a sister project to another currently being worked on.

  • Freelance (Remote) at Homie 3D
    Melbourne (remotely), Australia
    February 2018 - April 2018

    Homie 3D (Remotely) required me to model 3D assets for use in the Unreal Engine.